To animate this, I had originally intended to link the sausage to the hand so that their movements were completely accurate, this was a problem cause there was no way to unlink them mid-animation as far as I could make out, meaning that I would have to key frame the two items together.
Once the man has thrown his arm up, I then animate the hotdog to fly into the air, spinning as it goes, this was easily achieved by using the move and rotate tools. I have animated it so that the hotdog seems to float up into the air, as I feel this is a lot funnier than if it had realistic physics. I will be using this same philosophy when I animate the man falling over.
When the man goes to catch the sausage in his mouth, I rotated his head back as if he was looking up. Once the sausage has gone into his mouth, I return his head and limbs to their normal positions.
The camera in this scene follows the sausage as it flies into the air and lands in the man's mouth. I achieved this by key framing the gizmo to follow the sausage as it went up into the air and then following it down.
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