Thursday

Texturing

In previous assignments, I have felt that my texturing has always been left to the last minute, and at the back of mind through the entire process. This time however, I have made a point of texturing everything as I have gone along. I am extremely happy with my use of UVW Maps, and have created some realistic looking metal textures with refractions. Here is a breakdown of the textures I have created for my models.

Barrel

I felt that I needed to UVW Unwrap the barrel as it was going to have several different flags on it, showing the beers from different countries. Here are some images showing the UVW Unwrap, and the finished texture. For research, I looked into the top 10 beer producing countries in the world. I took a selection from this list and used them to texture my barrels. These countries were Scotland, Japan, Australia, Canada & Germany.


Serving Booths

The booths where one of the main focal points in my animation, so I wanted them to be vibrant and full of detail. For this material, I took my inspiration from that of circus tents. The red and white stripes that are on these tents really catch the eye and have a somewhat old charm to them. It was obvious I would need to unwrap this model as well, due to it having wood and striped material on it. To make the stripes seem more vibrant, I used a base wool texture, so that it was not just one solid block of colour, I feel that this worked very well. I did not want to use the same wood texture as that on the casks, so I found another one which I felt worked very well.

Marquee

To create the texture for the marquee, I thought it would be best to try and create a glossy, crumpled looking plastic to mimic the PVC sheeting that would be used in real life. I found it extremely difficult to find a source image of this material up close, so in the end I made a compromise and used a crumpled up paper image as my base. Because there wasn't any detail on the marquee, I was able to just tile this material without having to worry about unwrapping it. I am quite happy with how it came out, but not as confident in this piece as I am in the rest.

Wooden Signs

The wooden signs atop of the booths show the name of the stall, so I wanted them to be very clear and clean. I thought that it would be a good idea to unwrap these so that I could accurately show the different titles. I used the same wood texture from inside the booth to form the base of this texture, as I thought it would show they were meant to be part of the same entity, built from the same materials. I them chose some fitting fonts and colours for each of the stalls and came out with some funny names. I feel these signs really add to the funny nature of our animations and am very happy with the outcome.

Grass

The grass texture used in my scene was one that I had actually used last year in my animation. The reason for this is because it is cartoony, yet detailed and tiles very well. I did attempt to use some other materials to begin with, but none seemed to tile quite as well as this one.

Welcome Banner

The welcome banner was created just to give the whole scene a name, so that it wasn't just a phantom beer festival. to create the material for it, I used a UVW map because, as stated in a previous post, I wanted to have different text on either side of the banner. This was the easiest way to do it and I am happy with the outcome.

Beer Flag

The beer flags where just a little extra item I wanted to include in the corners of my scenes to add some extra colour. I didn't feel these needed to be unwrapped as they would be displaying the same image on both sides.

Essex Man

Because we were all going to be using the Essex Man model I created in out scenes, I wanted to be able to give my group members to tools to be able to easily change him to fit their scenes. Because of this, I used several different UVW maps so that any element of his clothing could be changed. I also included a multi object material for the man's eyes, meaning that his iris colour could be easily changed on the fly, making him that much more customizable. Here are the different UVW Unwraps I created for him.

For my own personal use, I created these materials for the man.

I feel that by adding this different materials and types of cloth, it really helps in bringing the character to life, giving him a more realistic look, but still having that cartoon flair.

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