Thursday

Scene 7 - Worse For Wear

In this scene, the alcohol has had an adverse effect on our friend, and he stumbles into the marquee causing who knows what kind of mischief inside, before appearing out of the other door, and falling over in a crumpled mess.

To animate this scene, I used the footstep creator to make a basic path I wanted him to follow. I then went about using the "bend" variable within the footstep creator to make his path seem more random and funny. Once I had this bendy path, I went about changing each of the footsteps itself. This was done by choosing each of the footsteps and key framing in some movement and/or rotation. this worked really well, as the effect I achieved upon playback was a hysterical stumbling about of the man, with very funny movement

I then had a problem with moving the man from one side of the marquee to the other, so that he may immerge from the other door. I found a solution with worked quite well, although I am not sure how it would be viewed upon in a professional capacity. By selecting some footsteps which were out of sight, I moved them right across to the other side of the marquee. By doing this, the man would almost magically teleport to the other side of the marquee and continue his normal walk cycle.

Once the man makes it out of the marquee, he falls over flat on his back. I achieved this by key framing the man's BIP which allowed me to rotate it around 180 degrees and then onto his back. I added some extra key frames in to the man's arms and legs to give it a more comical feel.

The camera in this scene was the most complex one I had used in the entire animation process. This camera hovers above the man whilst he walks outside, and then pans over the top of the marquee when he is inside to meet him at the other entrance. Once the man is out and falls over, the camera zooms in on him and then pans up into the sky, as to form the transition with Simons scenes.


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